DarkMara GS is creating Homefall — a turn-based tactical RPG for PC about the cosmonaut Max, who returns from a Mars expedition to an Earth reclaimed by wilderness.

We are a fully independent game development team. Homefall has no publisher or external sponsor defining the direction of development. That makes production harder, but it gives us the important part: the freedom to build the game around the principles that matter to us as players.

Homefall is being developed for PC. The current target window is late 2026 or early 2027, without an exact date. Storefronts and publication details will be announced closer to release, once they are ready to be public.

The site begins as a working showcase for the indie studio and the game: the project page, media, development news, and a contact channel. We will gradually add materials about the world, mechanics, characters, visual direction, and production process.

The spirit of Homefall comes from our love for older, deeper RPGs and tactical games where the player’s decision had weight. We want to keep that sense of a rich, immersive adventure, but build it with modern tools: readable tactics, a reactive world, companions, resources, dialogue, and consequences.