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DarkMara GS news

Homefall updates: gameplay systems, locations, animation, and development progress.

Latest posts

The new Homefall trailer is on the website

We updated Homefall's main trailer. Watch it in the media section of the game page.

Dodging: the first animation iteration

The first stage of creating and integrating dodge animations is complete, with further movement work still ahead.

Village residents: new animation sets

We started a dedicated iteration on creating and adding animation sets for village characters.

Climbing animations: ladders and vines

We refined ladder and vine climbing movements for male and female characters.

A wolf's entrance: animation work

We completed a dedicated animation stage for a wolf appearing in a scene.

Adjusting animation timing

A dedicated iteration focused on animation playback speed in Unity.

Character movement and weapon placement

We worked on the animation graph, sliding during movement, and how characters hold their weapons.

Quest journal, minimap, and navigation

July brought connected development stages for the quest journal, minimap, and quest markers.

Refining the save system

July's technical work included another iteration on Homefall's save system.

Homefall moves to Unity 6

We updated the project's engine version as part of its ongoing technical development.

The Capsule: a cinematic and robots in the scene

Work on the location continued with robot integration and a dedicated cinematic.

Inventory: item details and quick access

We refined the inventory interface, detailed item information, and interactions with quick-access slots.

The Capsule location: environment work

Another stage of visual environment work on the Capsule location is complete.

May 22, 2026

DarkMara GS opens the Homefall page

An opening note about the indie studio, the site, and the first project

May 22, 2026

What is Homefall

A short note on the genre, world, and design pillars of Homefall