DarkMara GS news
Homefall updates: gameplay systems, locations, animation, and development progress.
Latest posts
The new Homefall trailer is on the website
We updated Homefall's main trailer. Watch it in the media section of the game page.
Dodging: the first animation iteration
The first stage of creating and integrating dodge animations is complete, with further movement work still ahead.
Village residents: new animation sets
We started a dedicated iteration on creating and adding animation sets for village characters.
Climbing animations: ladders and vines
We refined ladder and vine climbing movements for male and female characters.
A wolf's entrance: animation work
We completed a dedicated animation stage for a wolf appearing in a scene.
Adjusting animation timing
A dedicated iteration focused on animation playback speed in Unity.
Character movement and weapon placement
We worked on the animation graph, sliding during movement, and how characters hold their weapons.
Quest journal, minimap, and navigation
July brought connected development stages for the quest journal, minimap, and quest markers.
Refining the save system
July's technical work included another iteration on Homefall's save system.
Homefall moves to Unity 6
We updated the project's engine version as part of its ongoing technical development.
The Capsule: a cinematic and robots in the scene
Work on the location continued with robot integration and a dedicated cinematic.
Inventory: item details and quick access
We refined the inventory interface, detailed item information, and interactions with quick-access slots.
The Capsule location: environment work
Another stage of visual environment work on the Capsule location is complete.
DarkMara GS opens the Homefall page
An opening note about the indie studio, the site, and the first project
What is Homefall
A short note on the genre, world, and design pillars of Homefall