Following the environment work, we continued bringing together other elements of the Capsule location. This iteration included technical support for adding robots to the scene and work on its cinematic.
Autonomous machines are part of Homefall's post-catastrophe world. We want that technological layer to feel present in specific places, alongside the characters and events, rather than exist only as background lore.
A cinematic and an explorable location guide attention differently. One presents a sequence of shots; the other gives players space to look around. While developing the scene, we keep both the presentation of the moment and its surrounding environment in mind.
These June tasks are complete. We are keeping the scene's content out of this update so that players can discover it in the game. Future posts will continue looking at the environment, characters, and technical work behind Homefall.