DarkMara GS

About us

DarkMara GS is an independent team creating Homefall, a turn-based tactical RPG for PC. We care about systemic design, mature tone, respect for the player, and choices that carry a cost.

Manifest

Independence means responsibility

Working independently means we are responsible for what the game becomes: how honest the difficulty feels, how readable the systems are, and how far the consequences of player choice can go.

Systems

Mechanics should follow readable rules and not break when the player finds a non-standard solution.

Readability

Complexity should not turn into noise. The player should understand threats, action cost, and why a failure happened.

Tone without noise

Post-apocalypse does not need to shout. Silence, an empty orbit, and a strange signal in the forest can hit harder.

Respect for choice

We want player decisions to change more than an NPC line; they should change the state of the world.

Team

The team

Homefall is built by a small team interested in RPGs, tactical systems, visual storytelling, and engaging game experiences. On the site we show only public names and roles.

Sergey: Founder & Game Director

Sergey

Founder & Game Director

Nikolai: Lead Programmer

Nikolai

Lead Programmer

Alexander: Producer

Alexander

Producer

Elena: Game Developer

Elena

Game Developer

Irina: Environment & Cinematic Artist

Irina

Environment & Cinematic Artist

Lev: Narrative Director

Lev

Narrative Director

Work with us

We periodically look for new people

We are interested in people who care about RPGs, tactical systems, Unity, narrative tools, UI, and production pipelines. See our careers page for current openings.

Project

Our project: Homefall

Explore trailers, screenshots, and details about Homefall on the game page. Visit News for development updates.