Systems
Mechanics should follow readable rules and not break when the player finds a non-standard solution.
DarkMara GS is an independent team creating Homefall, a turn-based tactical RPG for PC. We care about systemic design, mature tone, respect for the player, and choices that carry a cost.
Working independently means we are responsible for what the game becomes: how honest the difficulty feels, how readable the systems are, and how far the consequences of player choice can go.
Mechanics should follow readable rules and not break when the player finds a non-standard solution.
Complexity should not turn into noise. The player should understand threats, action cost, and why a failure happened.
Post-apocalypse does not need to shout. Silence, an empty orbit, and a strange signal in the forest can hit harder.
We want player decisions to change more than an NPC line; they should change the state of the world.
Homefall is built by a small team interested in RPGs, tactical systems, visual storytelling, and engaging game experiences. On the site we show only public names and roles.
Founder & Game Director
Lead Programmer
Producer
Game Developer
Environment & Cinematic Artist
Narrative Director
We are interested in people who care about RPGs, tactical systems, Unity, narrative tools, UI, and production pipelines. See our careers page for current openings.
Explore trailers, screenshots, and details about Homefall on the game page. Visit News for development updates.