In September, we began dedicated work on dodge animations. The first stage of creating and adding the movements to the project is complete, with further work continuing in a separate iteration.

The work covers male and female characters and different weapon sets. One identical movement is not enough for every situation: a character's body position needs to feel consistent with what they are holding.

This update concerns animation work, not new combat rules or the final tuning of dodging as a gameplay mechanic. We are not calling the entire task finished; parts of the movement set still need further work.

Step by step, we are building a shared language of character actions: locomotion, climbing, dodging, and handling weapons. We want those movements to come together as a recognisable character in Homefall's world rather than feel like disconnected pieces.